Now, Bleszinski is, little by little, teasing his latest endeavor, focusing mostly on grand ideas without giving too much away. But, in a recent interview, Bleszinski revealed where he expects he’ll end up, and what types of games he’d like to make.
In an interview with Gamasutra, Bleszinski shares a lot of his history as a developer, specifically his work on the hugely popular Gears of War franchise. As Bleszinski reveals, Gears of War was not originally envisioned as the dude-bro shooter that it became. Rather, the team at Epic Games hoped to craft something akin to Band of Brothers, only with giant lizard men.
However, things didn’t work out as planned, but Gears of War still went on to become a massive hit. And the emotionally resonant stuff still shines through, just not on the level that Epic Games might have been hoping for.
That isn’t to say Bleszinski left Epic for those reasons, only to shed some light on his original vision for the game. Now, that vision has changed, as has the games industry as a whole, but Bleszinski is prepared to respond that change.
For starters, Bleszinski is ready to embrace the YouTube and Let’s Play generation. He believes that the most successful titles are those with strong communities, who share experiences through all forms of social media. Games like Rust, for example, where the discovery and the sharing of ideas are equally as, if not more fun, than the actual playing of the game.
The former Design Director also greatly doubts that he’ll work on any platform besides the PC. He wouldn’t rule out the Xbox One or PS4, mind you, but cites the success and growth of indie titles as a key appeal of that platform.
And finally, no more discs for Cliff Bleszinski. The dev says that he will never work on a disc-based game again, further proof that the PC is his preferred platform.
Strangely, Bleszinski’s comments about the games industry’s future, and how it factors into his plans, mirror those of Irrational Games’ Ken Levine, who today announced that developer Irrational Games will be winding down considerably. Both Bleszinski and Levine can clearly see the writing is on the wall, more so than those who are in front of the curtain, and are willing to adapt as a result.
What do you make of Cliff Bleszinski’s approach to his future project? What type of game would you like to see him make?
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Source: Gamasutra